I was a Senior Environment Artist and Map Lead on Assassin's Creed Unity and I had several tasks which included managing an art team, world building, level art, terrain work, landmark construction, modeling and texturing. I also assisted with the art direction of my level and base lighting passes. I worked on the Jacobin Raid Church along with a section of Le Quartier Latin District. Here is a collection of some of my contributions to the game which released originally in 2014.