Website powered by
Michael Hong
Michael Hong
Environment Art Director @ Riot Games
Los Angeles, United States

Summary

Michael is an Environment Art Director currently at Riot Games on the VALORANT IP. He has previously worked on the Call of Duty: Modern Warfare series and Warzone, with Infinity Ward. In the past, he has worked at Ubisoft, EA, Visceral Games and Bioware for over twenty years as a Lead/Senior Environment artist. He has had the pleasure to work on game franchises such as Call of Duty, Far Cry, Assassin's Creed, Splinter Cell, Jade Empire, Dragon Age, Mass Effect, Need for Speed and Dead Space. During this time, he has been using common industry game development tools such as 3D Studio Max, Maya, Adobe Photoshop and various game engines, including Unreal to create high level environments, lighting and assets.

Credited AAA Game Titles:

Call of Duty: Modern Warfare 4
Call of Duty: Modern Warfare III
Call of Duty: Modern Warfare II / Warzone 2.0: Season 1-6
Call of Duty: Modern Warfare II / Warzone 2.0
Call of Duty: Modern Warfare / Warzone: Season 1-6
Call of Duty: Modern Warfare / Warzone
Call of Duty: WWII
Call of Duty: Infinite Warfare: DLC Content
Call of Duty: Infinite Warfare
Watch Dogs: Legion
Far Cry Primal
Assassin's Creed Chronicles
Assassin's Creed Unity
Splinter Cell: Blacklist
Dead Space 3
Dead Space 2 DLC Content
Dead Space 2
Mass Effect 2
Dragon Age: Origins DLC Content
Dragon Age: Origins
Need for Speed: Nitro
Jade Empire: Special Edition
Too Human
4 Unannounced Titles and IPs

Skills

3D ModelingEnvironment ModelingLightingTexturingLevel DesignWorld BuildingOptimizationPipeline Creation

Software proficiency

3ds Max
3ds Max
Maya
Maya
SketchUp
SketchUp
Photoshop
Photoshop
Illustrator
Illustrator
Frostbite Engine
Frostbite Engine
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Mudbox
Mudbox
NDO
NDO
RealityScan
RealityScan
RealityScan Mobile
RealityScan Mobile
Blender
Blender
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Call of Duty: Modern Warfare 4
    • Year
      2026
    • Role
      Associate Art Director
    • Company
      Infinity Ward/Activision
    • Video Game
      Call of Duty: Modern Warfare III
    • Year
      2023
    • Role
      Lead Environment Artist
    • Company
      Infinity Ward/Activision
    • Video Game
      Call of Duty: Warzone 2.0
    • Year
      2022
    • Role
      Lead Environment Artist
    • Company
      Infinity Ward/Activision
    • Video Game
      Call of Duty: Modern Warfare II
    • Year
      2022
    • Role
      Lead Environment Artist
    • Company
      Infinity Ward/Activision
    • Video Game
      Call of Duty: Warzone
    • Year
      2020
    • Role
      Lead Environment Artist
    • Company
      Infinity Ward/Activision
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      Lead Environment Artist
    • Company
      Infinity Ward/Activision
    • Video Game
      Call of Duty: WWII
    • Year
      2017
    • Role
      Lead Environment Artist
    • Company
      Sledgehammer/Activision
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      Senior Environment Artist/Map Lead
    • Company
      Infinity Ward/Activision
    • Video Game
      Watch Dogs: Legion
    • Year
      2020
    • Role
      Lead Environment Artist
    • Company
      Ubisoft
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Lead Environment Artist
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed Chronicles
    • Year
      2015
    • Role
      Senior Environment Artist/Map Lead
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed Unity
    • Year
      2014
    • Role
      Senior Environment Artist/Map Lead
    • Company
      Ubisoft
    • Video Game
      Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Senior Environment Artist/Map Lead
    • Company
      Ubisoft
    • Video Game
      Dead Space 3
    • Year
      2013
    • Role
      Senior Environment Artist
    • Company
      EA
    • Video Game
      Dead Space 2
    • Year
      2011
    • Role
      Senior Environment Artist
    • Company
      EA
    • Video Game
      Need for Speed: Nitro
    • Year
      2009
    • Role
      Senior Environment Artist
    • Company
      EA
    • Video Game
      Mass Effect 2
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Bioware Corp
    • Video Game
      Dragon Age: Origins
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Bioware Corp
    • Video Game
      Jade Empire: Special Edition
    • Year
      2005
    • Role
      Environment Artist
    • Company
      Bioware Corp
    • Video Game
      Too Human
    • Year
      2008
    • Role
      Motion Capture Artist
    • Company
      Silicon Knights

Experience

  • Environment Art Director at Riot Games
    Los Angeles, CA
    July 2025 - Present

    VALORANT IP

  • Associate Art Director at Infinity Ward/Activision
    Los Angeles, CA
    January 2016 - July 2025

    Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare / Warzone, Call of Duty: Modern Warfare II / Warzone 2.0, Call of Duty: Modern Warfare III

  • Lead Environment Artist at Sledgehammer/Activision
    Los Angeles, CA
    May 2017 - April 2018

    Call of Duty: WWII

  • Lead Environment Artist at Ubisoft
    Toronto, Ontario, Canada
    January 2012 - January 2016

    Splinter Cell: Blacklist, Assassin's Creed Unity, Assassin's Creed Chronicles, Far Cry Primal, Watch Dogs: Legion

  • Senior Environment Artist at EA
    Montreal, QC/Redwood Shores, CA
    January 2009 - January 2012

    Need for Speed: Nitro, Dead Space 2, Dead Space 3

  • Environment Artist at Bioware
    Edmonton, Alberta, Canada
    January 2006 - January 2009

    Jade Empire: Special Edition, Dragon Age: Origins, Mass Effect 2

  • Motion Capture Artist at Silicon Knights
    St Catharines, Ontario, Canada
    January 2005 - January 2006

    Too Human