Michael is an Environment Art Director currently at Riot Games on the VALORANT IP. He has previously worked on the Call of Duty: Modern Warfare series and Warzone, with Infinity Ward. In the past, he has worked at Ubisoft, EA, Visceral Games and Bioware for over twenty years as a Lead/Senior Environment artist. He has had the pleasure to work on game franchises such as Call of Duty, Far Cry, Assassin's Creed, Splinter Cell, Jade Empire, Dragon Age, Mass Effect, Need for Speed and Dead Space. During this time, he has been using common industry game development tools such as 3D Studio Max, Maya, Adobe Photoshop and various game engines, including Unreal to create high level environments, lighting and assets.
Credited AAA Game Titles:
Call of Duty: Modern Warfare 4
Call of Duty: Modern Warfare III
Call of Duty: Modern Warfare II / Warzone 2.0: Season 1-6
Call of Duty: Modern Warfare II / Warzone 2.0
Call of Duty: Modern Warfare / Warzone: Season 1-6
Call of Duty: Modern Warfare / Warzone
Call of Duty: WWII
Call of Duty: Infinite Warfare: DLC Content
Call of Duty: Infinite Warfare
Watch Dogs: Legion
Far Cry Primal
Assassin's Creed Chronicles
Assassin's Creed Unity
Splinter Cell: Blacklist
Dead Space 3
Dead Space 2 DLC Content
Dead Space 2
Mass Effect 2
Dragon Age: Origins DLC Content
Dragon Age: Origins
Need for Speed: Nitro
Jade Empire: Special Edition
Too Human
4 Unannounced Titles and IPs
VALORANT IP
Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare / Warzone, Call of Duty: Modern Warfare II / Warzone 2.0, Call of Duty: Modern Warfare III
Call of Duty: WWII
Splinter Cell: Blacklist, Assassin's Creed Unity, Assassin's Creed Chronicles, Far Cry Primal, Watch Dogs: Legion
Need for Speed: Nitro, Dead Space 2, Dead Space 3
Jade Empire: Special Edition, Dragon Age: Origins, Mass Effect 2
Too Human