Website powered by

Far Cry Primal - Izila Homeland

I was a Lead Artist on Far Cry Primal and I was responsible for managing an art team, world building, level art, terrain work, modeling and texturing. I also assisted with the art direction of my level and base lighting passes. I worked on the majority of the Udam homeland and final boss areas, along with some of the Izila homeland. Here is a collection of some of my contributions to the game which released originally in 2016.