I was a Senior Environment Artist on Call of Duty: Infinite Warfare and I was responsible for world building, level art, terrain work, modeling and texturing. I also was the map lead for several DLC maps and assisted with the art direction on some levels and base lighting passes. I worked on several multiplayer maps including Dominion, Ember, Excess, Grounded, Terminal and Throwback. Here is a collection of some of my contributions to the game which released originally in 2016.