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Call of Duty: Modern Warfare II - Fight

I was the Lead Environment Artist on Call of Duty: Modern Warfare II and Warzone 2.0 focusing on Multiplayer, and I was responsible for managing multiple art teams, world building, level art, building structures, feature landmark construction and polish/optimization of my maps. I also provided Art Direction along with feedback for Lighting, VFX and Design on my assigned maps. I worked on over sixteen multiplayer maps from the launch of the game, all the way through to Season 6. Here is a collection of some of my contributions to the game which released originally in 2022.

On the map Fight, I provided guidance of the new 2v2 layout and foundation from the original 6v6 map origins from Shoothouse. I assisted the team with Art Direction, along with trouble shooting, retrofitting and repurposing artwork from Modern Warfare 2019. This was a great learning experience for the team, and allowed us to refresh an old map into something new and exciting.