I was a Senior Environment Artist on Dead Space 3 and I had several tasks which included modelling, texturing, lighting and level art. I also assisted with some environment concept art and design. I worked on various sections of the world, including the Command Ship interiors and corridors. I also worked on many hero assets such as the game Suit Store and Ship Cargo Doors featured in the E3 release trailer. Here is a collection of some of my contributions to the game which released originally in 2013.