I was a Senior Environment Artist/Map Lead on Call of Duty: Modern Warfare, and I was responsible for managing an art team, world building, level art, building structures, feature landmark construction and polish/optimization of my maps. I also assisted with the art direction, lighting feedback, some terrain work and gameplay design on my assigned maps. I worked on several multiplayer maps including Arklov Peak, Rammaza, St. Petrograd, Rust, Hovec Sawmill, Mialstor Tank Factory and the Single Player Campaign. Here is a collection of some of my contributions to the game which released originally in 2019.