I was the Lead Environment Artist on Call of Duty: Modern Warfare II and Warzone 2.0 focusing on Multiplayer, and I was responsible for managing multiple art teams, world building, level art, building structures, feature landmark construction and polish/optimization of my maps. I also provided Art Direction along with feedback for Lighting, VFX and Design on my assigned maps. I worked on over sixteen multiplayer maps from the launch of the game, all the way through to Season 6. Here is a collection of some of my contributions to the game which released originally in 2022.
On the map Breenbergh Hotel, I worked closely with High Moon Studios to create this multiplayer map. I provided much of the original layout and foundation from the design blockout and worked closely with the artists at High Moon to provide Artistic Direction to complete the map from blockout to final pass. I was able to work on the spa area to completion, while the great artists at High Moon completed the map following closely with my direction. Overall it was a great experience working with this talented team!