I was the Lead Environment Artist on Call of Duty: Modern Warfare II and Warzone 2.0 focusing on Multiplayer, and I was responsible for managing multiple art teams, world building, level art, building structures, feature landmark construction and polish/optimization of my maps. I also provided Art Direction along with feedback for Lighting, VFX and Design on my assigned maps. I worked on over sixteen multiplayer maps from the launch of the game, all the way through to Season 6. Here is a collection of some of my contributions to the game which released originally in 2022.
On the map Embassy, I worked closely with High Moon Studios to create this multiplayer map. I provided much of the new 6v6 layout and foundation from the Warzone POI and worked closely with the artists at High Moon to provide Artistic Direction to complete the map from blockout to final pass. I was able to work directly with the artists over at High Moon to change the narrative and theme of this location to separate it from it's Warzone counterpart. Overall it was a wonderful experience working with this talented team!